I'm a self-taught Rust programmer from Sweden, with additional experience using VB.NET, C#, Java and smaller amounts of C.
I've been programming since I was about 12/13, primarily writing game cheats, general software, smaller game prototypes and networking (UDP, TCP, QUIC) for some applications.
My last project was Ardent, aka: A successful attempt at making the Star Stable: Season Riders games multiplayer through purely reverse engineering, written entirely in Rust.
I went to Futuregames for game development education in 2021 before succeeding 1 year later, the game engine used was GameMaker.
My current primary project is a work-in-progress 3D game, written in Godot 4 using Rust for backend and performance-critical scenarios, then GDScript for higher-level gameplay logic.
You can contact me via E-Mail: tim@resistant.ch, via Discord: fatnullptr, or through Signal: ptr.01.

